What is Simulation Modelling

SN Sharma (2022) has rightly stated that "Simulation is a well designed model which should be representative of real world like situation, it can be done after taking into account all components with well-defined (cohesive) functions, and minimised dependencies on other component which can be done after getting thorough knowledge of the functioning conditions of the model."


If we restrict ourselves to simulation software, and to simulation design (ignoring aspects of development process and code access), there are three main strongly-related areas of best-practice which I would regard as universal to all simulation (precisely because they are universal to all software), and which are echoed in computational science best-practice papers (Sandve et al. 2013; Wilson et al. 2014), software engineering textbooks (Sommerville 2011), and practitioner best-practice handbooks (McConnell 2004); all backed by empirical research (Oram & Wilson 2010):

Automated Reproducibility
Being able to recreate any run of the software—for testing purposes and to check claims about its outputs—in an automated way (not just via manual recreation from documentation). This includes provenance (and perhaps automated recreation) of the entire computational environment (since results can vary based on things like the versions of external libraries used).

Cohesive, Loosely-Coupled Design
A design separated into components with well-defined (cohesive) functions, and minimised dependencies on other components (loose-coupling). This massively aids the debugging, maintenance and reusability of the code. This often involves reusing recurring structural and behavioural forms that have been shown to help solve common design issues: SE calls such forms design patterns (Gamma et al. 1995; Buschmann 1996). Such forms help establish a shared software design vocabulary at a higher level of abstraction.

Testability
Being designed in a way that facilitates testing at different levels (e.g., single class, component or whole system) and, where possible, includes automated tests as part of the software deliverable. In particular, automated tests provide a bank of regression tests which can be continually re-run to check that changes have not caused bugs elsewhere (i.e., caused previously successful tests to fail). Such tests become the central driver of the development process in the increasingly-used Test-Driven Development (TDD) approach (Jeffries & Melnik 2007).

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Software exhibiting these properties is highly reusable (given access to it) and its implementation will typically involve reuse of existing software where it exists. In the simulation domain, there are many toolkits which provide reusable, well-tested software for simulation development which include (a) templates for model elements relating to one or more modelling paradigms—such as agent-based modelling (ABM), discrete-event simulation (DES) or system dynamics (SD); and (b) supporting infrastructure code to create and run models, such as for visualisations, simulation control interfaces, and input/output handling.

1.
There has been some emerging work which tries to define new simulation frameworks and abstractions which better embody some of these principles; e.g., the modular architecture and best-practice of JAMES II (Uhrmacher 2012; Himmelspach & Uhrmacher 2007), or test and experiment specifications which are model-based (Djanatliev et al. 2011) or domain-language-based (Ewald & Uhrmacher 2014).

However, there appears to be virtually no discussion of these issues more generally for 'mainstream' simulation using widely-used toolkits such as, in the ABM case, NetLogo (Tisue & Wilensky 2004), Repast Simphony (North et al. 2013), MASON (Luke et al. 2005), or AnyLogic (Borshchev & Filippov 2004). In particular, there is nothing which allows simulation practitioners to understand how these ideas might be embodied in some best-practice simulation design, and to therefore have some frame to assess existing toolkits and make more informed decisions on their choice of simulation platform (and thus understand the strengths and weaknesses of their simulation software design with respect to this best-practice).

Utilities.
General utilities (not specific to the domain model or upper layers) for (a) data types (e.g., linked lists); (b) input/output capabilities, such as to/from different file formats; and (c) general algorithmic facilities such as random number generators, probability distributions or differential equation numerical solvers. These can interact; e.g., probability distributions could be initialised from external files.

Domain Model.
The code representing the abstraction of the real-world system, including the representation of space and time.

Execution Control.
How the domain model is actually executed, which typically amounts to instantiating a 'root' object and stepping through a schedule of actions (provided by a domain model component) to 'unfold' time dynamically. Because non-domain-model objects also need to interleave their actions in simulated time, this layer includes that capability. This is a 'thin' layer, but nevertheless a well-defined one.

Meta-Data Capture.
Code (scheduled in simulation time) to capture and calculate meta-data; i.e., derived model state (possibly held as a time series to capture changes over time) or atomic model state captured over time.

This layer includes any writing of outputs to file (or database) because this can be tightly coupled with meta-data capture; in larger-scale simulations, time series data may be captured in a rolling window for storage reasons (perhaps with this window used for visualisation), with outputs written to file as they 'drop out of' the window (or via some other buffering strategy).

State & Control Presentation.
The parts of the user interface which present model state and controls as part of a user interface. The presentation may be visual or textual. Where current model state is being presented, this directly uses the Domain Model layer. If meta-data is being presented, this uses the Meta-Data Capture layer.

In particular, note that a given domain model might have multiple presentations, with multiple alternative visualisations per component; such solutions require a layered domain model separation.

Experiments Definition.
The parts of the user interface which support the definition of simulation runs (experiments), possibly including multi-run experiments. This mainly consists of how model inputs are defined and passed on to the model, and any automated manipulation of them across multiple runs for things like sensitivity analysis. Because this tends to be particularly generic to any simulation (and modellers using multiple toolkits may want a vendor-neutral solution), separate experimental platforms exist (Gulyás et al. 2011), and I am aware of simulation consultancies who develop their own in-house.


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